is it possible to get rid of the the 'unwanted' part of bitmap in the viewport iteslf before rendering (in case we are using the typical bitmap along with a corresponding alpha map- and not an alpha transparency- which 1.48.66 currently supports?)
actually the bitmap i am using has a green 'unwanted' part- which refuses to show as transparent in the viewport when applied to an object (shows perfectly transparent after rendering though)..this is obstructing the view and hampering the scene composition..
help please?
actually the bitmap i am using has a green 'unwanted' part- which refuses to show as transparent in the viewport when applied to an object (shows perfectly transparent after rendering though)..this is obstructing the view and hampering the scene composition..
help please?
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