Hello everyone,
We just wanted to let you know that the latest update 1.48.89 has made it past the beta testing stages, and is available for everyone on our product download page: Get it now!
After you have used this version for a while, we would like to hear what you have to say about it! Even if you've never used the product before, and this is the first time you've used it. You will be able to change your vote, and this poll will be active for the next 30 days. That should give everyone an entire demo period to try out the product. Of course you don't have to vote, we just are doing this so we know where we stand with this version. Your input is appreciated
There have been about 30 changes made since 1.48.83, check the change log for more details:
We just wanted to let you know that the latest update 1.48.89 has made it past the beta testing stages, and is available for everyone on our product download page: Get it now!
After you have used this version for a while, we would like to hear what you have to say about it! Even if you've never used the product before, and this is the first time you've used it. You will be able to change your vote, and this poll will be active for the next 30 days. That should give everyone an entire demo period to try out the product. Of course you don't have to vote, we just are doing this so we know where we stand with this version. Your input is appreciated
There have been about 30 changes made since 1.48.83, check the change log for more details:
Change Log:
----------
1.48.89
----------
Fixes:
- Fixed invalid output image path issue that would cause a blank render
- Fixed issue that caused our gamma settings to be ignored in the material/texture preview renders
Changes:
- Made sure that our memory map was getting closed regardless of situation
______________________________________________
----------
1.48.88
----------
Fixes:
- Switched over to use memory-mapped files when parsing scenes. This should make it so some of the larger scenes that previously failed to render will now work
- Glossy reflections and bump map now work together properly
- Default lights can be enabled with other lights in scene now.
- Sketchup embedded textures show in previews now
- Material picker handler doesn't pick mats if you hit cancel now.
- Fixed problem with sphere plugin that caused material previews to not show displacement properly
Changes:
- When maps are set, the button changes color to make it more obvious
______________________________________________
----------
1.48.87
----------
Fixes:
- Fixed a logic error in some of the render plugin parameters that caused a memory leak
- Fixed an issue that caused the Light Cache layout to not show properly if it was both primary and secondary engine
- Fixed problem that caused importing materials to fail if the new material has a differet name than the material you were importing into
Changes:
- Added "Cast shadows" option to default material. This specifies whether or not the material will cast shadows
- Added "Only visible in secondary" option to default material. This makes it possible to have a material only show up in reflections or refractions
- Added "ID Color" to default material. This color allows you to set what color will show up in the Material ID VFB render channel
- Modified the way the "Options" panel in our default material UI looks to accomodate new options
______________________________________________
----------
1.48.86
----------
Fixes:
- Fixed issue that made license utility not get launched on Leopard and Tiger OSX
- Fixed problem that could occur when all layers were removed and adding new layers would be disconnected from the material
- Made a slight modification to the Toon material that should make it so it doesn't get slower when the line width is bigger
______________________________________________
----------
1.48.85
----------
Fixes:
- Fixed a problem that made it so VfS couldn't be loaded on Leopard or Tiger OSX
- Fixed issues related to the changing of installation paths for side-by-side VfS and VfR installations
- Fixed issue that could arise if you used Google's component warehouse and grabbed two components with the same name
- Fixed some issues that caused importing images to not work
- Fixed problems related to two side materials being loaded / saved into our scenes
- Fixed some issues related to our file-searching algorithm
- Fixed it so the aspect ratio lock button will be set correctly when loading scenes
- Fixed issue in DRSpawner that could cause it to render black
- Fixed a problem that made it so the UI necessary to save Photon Maps was hidden
- The file extensions for the gi maps should be filled in correctly when you go to save them out
______________________________________________
----------
1.48.89
----------
Fixes:
- Fixed invalid output image path issue that would cause a blank render
- Fixed issue that caused our gamma settings to be ignored in the material/texture preview renders
Changes:
- Made sure that our memory map was getting closed regardless of situation
______________________________________________
----------
1.48.88
----------
Fixes:
- Switched over to use memory-mapped files when parsing scenes. This should make it so some of the larger scenes that previously failed to render will now work
- Glossy reflections and bump map now work together properly
- Default lights can be enabled with other lights in scene now.
- Sketchup embedded textures show in previews now
- Material picker handler doesn't pick mats if you hit cancel now.
- Fixed problem with sphere plugin that caused material previews to not show displacement properly
Changes:
- When maps are set, the button changes color to make it more obvious
______________________________________________
----------
1.48.87
----------
Fixes:
- Fixed a logic error in some of the render plugin parameters that caused a memory leak
- Fixed an issue that caused the Light Cache layout to not show properly if it was both primary and secondary engine
- Fixed problem that caused importing materials to fail if the new material has a differet name than the material you were importing into
Changes:
- Added "Cast shadows" option to default material. This specifies whether or not the material will cast shadows
- Added "Only visible in secondary" option to default material. This makes it possible to have a material only show up in reflections or refractions
- Added "ID Color" to default material. This color allows you to set what color will show up in the Material ID VFB render channel
- Modified the way the "Options" panel in our default material UI looks to accomodate new options
______________________________________________
----------
1.48.86
----------
Fixes:
- Fixed issue that made license utility not get launched on Leopard and Tiger OSX
- Fixed problem that could occur when all layers were removed and adding new layers would be disconnected from the material
- Made a slight modification to the Toon material that should make it so it doesn't get slower when the line width is bigger
______________________________________________
----------
1.48.85
----------
Fixes:
- Fixed a problem that made it so VfS couldn't be loaded on Leopard or Tiger OSX
- Fixed issues related to the changing of installation paths for side-by-side VfS and VfR installations
- Fixed issue that could arise if you used Google's component warehouse and grabbed two components with the same name
- Fixed some issues that caused importing images to not work
- Fixed problems related to two side materials being loaded / saved into our scenes
- Fixed some issues related to our file-searching algorithm
- Fixed it so the aspect ratio lock button will be set correctly when loading scenes
- Fixed issue in DRSpawner that could cause it to render black
- Fixed a problem that made it so the UI necessary to save Photon Maps was hidden
- The file extensions for the gi maps should be filled in correctly when you go to save them out
______________________________________________
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