i notice that vray for max has a 'texmap' option for the radius of dirt - see example 6 here:
http://vray.us/vray_documentation/vr...example1.shtml
Is it possible to do something like this in VfSU? I have been trying different combinations all day and can't seem to come up with anything...
or otherwise, is there a way to make the dirt more streaky as opposed to the normal AO effect?
thanks for your help,
pete
http://vray.us/vray_documentation/vr...example1.shtml
Is it possible to do something like this in VfSU? I have been trying different combinations all day and can't seem to come up with anything...
or otherwise, is there a way to make the dirt more streaky as opposed to the normal AO effect?
thanks for your help,
pete
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