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displacement continuity affected by SU line orientation

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  • displacement continuity affected by SU line orientation

    while experimenting with the displacement level on a new brick material, i had two 90 degree surfaces which were rendering as though disconnected - as if the top surfaces were rotated 30 degrees (see first image below) "keep continuity" was enabled in all circumstances. tried to fix it by changing the disp. map, parameters, bitmap orientation, mirroring, etc. but nothing worked. finally i sampled and 'eyedropped' the maps from one of the corners that rendered correctly. in order for brick length to appear correct in the model, i had to delete a line i had on the red axis (a boundary for the two texture maps). i reoriented the line to the perpendicular brick wall, on the green axis. now the render turns out as it should be, with continuity between the two 90 degree surfaces.

    the problem is gone, except for one small crack, but i don't get why the geometry should affect displacement. can anyone explain?

    using 1.48.90




    original - bad.


    changed - good.

  • #2
    Re: displacement continuity affected by SU line orientation

    in my experience, it all depends on how/weather you group the surfaces.

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    • #3
      Re: displacement continuity affected by SU line orientation

      ADAUGIRDAS - You are correct, we should be able to keep continuity if you have the entire object that will have the displacement applied, grouped.
      Best regards,
      Devin Kendig
      Developer

      Chaos Group

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      • #4
        Re: displacement continuity affected by SU line orientation

        hmm... the object is grouped in this case. in fact, it is more or less a cube made into a component (and repeated). nested within is a group of all brick surfaces, and the gray plane you see is free within the component.

        so, yes, the entire object that would have displacement applied is grouped. but, continuity is not kept when the top surfaces are delineated as in the first post.

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