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Bounce light with mirror?

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  • #16
    Re: Bounce light with mirror?

    @ PEER @ KRISHARLEY87
    Maybe the reason it doesn't work for you is because I use a different VfS version. As It says in my signature, I use Vfs 1.05.30.
    www.Top3Dstudio.com
    SU 8
    VfS 1.48.89
    Win 7 64-bit

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    • #17
      Re: Bounce light with mirror?

      Hi again,

      I would just like to say, that I haven't solved the problem. I wrote the ASGvis support weeks ago to confirm if it was a bug, but they have never provided me with an answer.

      I hope ASGvis will fix this in the next version.

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      • #18
        Re: Bounce light with mirror?

        hi,

        i'm facing the same problem right now.

        is there any solution to this strange problem?

        everyone uses mirrors, but no one wants to reflect rays with it!

        how is that possilbe?!?!

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        • #19
          Re: Bounce light with mirror?

          Hi, you have to enable the caustics and also increase the photon radius for the sun, if you are using the sun.

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          • #20
            Re: Bounce light with mirror?

            thanks!

            ... ok at least something is bouncing off the mirror. but it looks spotty like and not like a "real" perfect reflection!?!

            maybe i have to test a little more...

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            • #21
              Re: Bounce light with mirror?

              There are some options that you have to change for smooth caustics. Increase the "search distance" to 20, Max Photon to 200 0r 300 and the sun caustics subdivis to 4000 or 6000.

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              • #22
                Re: Bounce light with mirror?

                i want to simulate some fins (mirror material) infront of a window to let sunlight bounce into a room. so i have lots of mirror surfaces and a lot of aluminium material and deffuse materials for the ceilling the floor and a wall. but actually it seems like every metal object is beginning to have caustic reflections?!

                somehow i have a huge flame like pattern on my ceilling, extremly unregular...
                maybe its because i have meshed every object for the scene (really rough)

                i will try to use more regular geometries in the beginning

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