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  • Background & Alpha channel

    When I use an image for background and save the render output to png, the BG is still visible in the glass (when looking through it).
    The glass is 100% transparent and single face (no thickness)

    Question: Is it possible to get glass 100% transparent, without the BG in alpha?

    Here's what I mean:

    www.Top3Dstudio.com
    SU 8
    VfS 1.48.89
    Win 7 64-bit

  • #2
    Re: Background & Alpha channel

    is the reflection on the glass what you are looking at and it will be saved beouse it is on the glass surface

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    • #3
      Re: Background & Alpha channel

      Hi Camionero,
      I'm not sure that I understand your question. But what I want is that the transparent glass will be transparent also in the alpha channel.
      www.Top3Dstudio.com
      SU 8
      VfS 1.48.89
      Win 7 64-bit

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