Hi everyone,
I have a question about a method to split final render into few parts. Its mean that I am looking for tips to split my scene into few passes like:
- only normal materials
- only displacment materials (seperate render only that geometry which have displacment)
- only some water displacment/bump geometry
- etc. ...
And then to have possibility to match them all in one in PS. (without diffrence in geometry shadows)
or maby is another way to split final viewport into 3 or more part or smth like that.
I am asking for that becouse i have a problems to achive big resolution in more or less complex scenes but with very high settings in render options, materials etc.
I hope You understand what I want to learn and I am sure any replies will be some kind of benefit for everyone.
All we know that achive render with many materials and high settings in 12000x8000 or much biger resolution is hard without problems (memory limits etc) but that isnt subject of this topic.
Methods to split parts of geometry, materials, viewports or whatever you can invent into few parts they are.
Best Regards
Krzysztof Kuczynski
p.s. (sorry for my english) ;p
I have a question about a method to split final render into few parts. Its mean that I am looking for tips to split my scene into few passes like:
- only normal materials
- only displacment materials (seperate render only that geometry which have displacment)
- only some water displacment/bump geometry
- etc. ...
And then to have possibility to match them all in one in PS. (without diffrence in geometry shadows)
or maby is another way to split final viewport into 3 or more part or smth like that.
I am asking for that becouse i have a problems to achive big resolution in more or less complex scenes but with very high settings in render options, materials etc.
I hope You understand what I want to learn and I am sure any replies will be some kind of benefit for everyone.
All we know that achive render with many materials and high settings in 12000x8000 or much biger resolution is hard without problems (memory limits etc) but that isnt subject of this topic.
Methods to split parts of geometry, materials, viewports or whatever you can invent into few parts they are.
Best Regards
Krzysztof Kuczynski
p.s. (sorry for my english) ;p
Comment