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  • Couple of questions about vray.

    Hey guys, i have a few queries that hopefully someone can help me with.

    1- In light cache, there's an option - Use light cache for glossy rays. Why would you not want the light cache to calculate the lighting of glossy rays? Seems to save a lot of rendering time.

    2- Saving maps from a 800x600 render and then rendering high res (1600px +) with them seem to render like it would and it saves a lot of time. Why is this though? am i losing some fine quality by doing this? I assume so. I haven't done the test of rendering from scratch at 1600px + because of time constraints, but if i did, would i notice a difference between the two renders?

    3- I've read many threads and the manual, but i still don't fully understand what "affect background" "clamp output" and "sub-pixel" mean in the color mapping, can anyone care to explain them in laymans terms please?

    4- When a render comes out with washed out colours, what's the most relevant thing to adjust, knowing that the same materials in a different scene look fine, is it camera, adjust amount of light in the scene, color mapping values, gamma settings or the GI engines?

    5- How do you go on about deciding the multiplier amount in the GI engines?


    Thanks in advance for any answers

  • #2
    Re: Couple of questions about vray.

    ....Really.. No one knows? They're all straight forward questions, can someone kindly shed any kind of light?

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    • #3
      Re: Couple of questions about vray.

      Just about all your questions can be answered by looking at this website.

      http://www.spot3d.com/vray/help/150SP1/

      Justin

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