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  • random seed for materials

    Hello,

    Can anyone help? I'm trying to get to grips with Vray for sketchup having a fair bit of 3d studio and similar experience. I have found the material grid procedures in Vray – but this seems quite limited in its use?

    I used to use the “tile” procedural map in 3d studio a lot (its not just tiling a bitmap); the strength of this was the ability to create materials which never appeared to repeat themselves. As with the grid in vray, a bitmap could be applied to the fill colour and the line colour of the tile procedure, but in 3d studio a fade and/or colour variance could also be applied to each “tile” – the fade or colour variance which was generated by a random seed and never repeated. For example, if creating a ply lined room, or a boarded façade, you set up the UVW mapping, set the line colour to black and the fill colour to a single timber bitmap - the fade/colour variance did the rest, making each panel a slight variation in colour and fade from its neighbor. This also worked for brick texture, because you could stack bond the tiles (unlike the grid in vray?)

    Anything in Vray similar? Anyone know what I’m talking about?

    Thanks

  • #2
    Re: random seed for materials

    Yes, I know what you are talking about, but unfortunately we don't have that feature in V-Ray for SU.

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    • #3
      Re: random seed for materials

      Shame. A very useful tool, used alot. A new texture procedure for the wish list maybe?
      Back to 3d studio I suppose......
      Thanks, Rob

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      • #4
        Re: random seed for materials

        You could make the texture in 3ds Max and render the mapping (texture) and use it on V-Ray for SU. Some time I do that.

        Best

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