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Rendering Problems - Large Models - Need Help

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  • #16
    Re: Rendering Problems - Large Models - Need Help

    yeah, unless you're going to be real close to the grass, there's no need to waste resources with displaced grass.
    Best regards,
    Devin Kendig
    Developer

    Chaos Group

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    • #17
      Re: Rendering Problems - Large Models - Need Help

      Thats a great idea.....why didn't I think of using different grass textures?

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      • #18
        Re: Rendering Problems - Large Models - Need Help

        Ok gents, thanks for your comments. Turns it out it's not any of the culprits I had originally thought it might be. Althought, after thinking more about it, it should have seemed obvious. I have a large backdrop of trees beyond the 2d face me components in the scene. Because it's important for the trees beyond to have a consistant amount of lighting on them, I actually made it an emmissive material with an aplha channel to enable the transparency of the bitmap image. This is where things went wrong.....Maybe my first mistake was having such a large surface be an emmissive material? However, After I disabled the alpha, the image rendered fine. Is this a problem anyone else has run into? Can anyone suggest a better way to light the trees beyond, and have a consistent lighting quality that is not affected by the GI of the rest of the scene? I have done this for the background image of the sky as well, but didn't run into the same issue because I was not using alpha transparency.

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        • #19
          Re: Rendering Problems - Large Models - Need Help

          photoshop (or The Gimp) would be the first thing I would try.
          Best regards,
          Devin Kendig
          Developer

          Chaos Group

          Comment

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