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Diffuse layer with texBitmap

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  • Diffuse layer with texBitmap


    During version 1.05, when changing the color of a material "a" in the material window of sketchup model space will add a Blend material (Acolor on textureA and material "a" on textureB) on material "a" in VfSU material editior.

    But, in 1.48.xx, changing the color in SU model space doesn't, which means changing the color in the SU model space retains its original color upon rendering.
    anyone has a workaround on this one?

    I usually change the color of a material in PS, then reapply it in the diffuse layer material slot texBitmap in order to create the color that I want for a specific material. However, this takes time.

    any suggestions? ;D

    artu

  • #2
    Re: Diffuse layer with texBitmap

    That's the only thing I do, The Blend method of the old VfSU was never the same as the one you saw in SU, it made the textures dull and washed out.
    Please mention what V-Ray and SketchUp version you are using when posting questions.

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    • #3
      Re: Diffuse layer with texBitmap

      thanks thom

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