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  • When Using Color Texture for Transparency...

    ...is it possible to take the part of the image that comes out opaque and make that semi-transparent without using an alpha image?

    I have some PNG's of people to put in a scene, but my boss wants the people to render semi-transparent. When I click the "Use Color Texture for Transparency" box, it conveniently clips the white background around the people, but when I try to adjust the Transparency color afterwards, the people themselves still come out fully opaque.

    If I want semi-transparent people, am I going to have to make an alpha image with a white background and grayish silhouette (like we did during the pre-1.48 era) or is there a way to do it with attaching an alpha image?
    I am currently using V-Ray 1.49.01.
    SketchUp 8.0.11752
    Windows 7 Professional-64 bit
    Intel(R) Core(TM) i5 K655 @ 3.20GHz
    8.00GB of RAM, 1.2TB Hard Drive

    Marcus McLin, Intern - Serena Sturm Architects

  • #2
    Re: When Using Color Texture for Transparency...

    I don't know if this works, but try to put texAcolor in the transparency map, and set it to gray.

    under diffuse map>transparency>click "m">apply texAcolor>apply color>
    at the same time, tick the "use color texture for transparency"

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    • #3
      Re: When Using Color Texture for Transparency...

      I tried that - didn't work. Was my best bet as well.
      Other thing I thought of was setting up a blend map - but then things are getting complicated and it's just as easy to create a separate opacity map.
      Please mention what V-Ray and SketchUp version you are using when posting questions.

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