I have been using VR4SU for about a year now. I love the program and now I want to start taking things to the 'next level'. I find that my renders tend to look a little plasticy and fake. I understand that this is probably because most of my materials are just default SU out of the box VR mats (except glass, metal, or anything that’s significantly 'bumpy').
My question is: How to I make my renders more realistic? Should I apply refection layers to everything? Are the default settings in the Options panel decent for rendering a final image or should I be using something else?
I know this question is rather broad and there is no one clear answer, but it would be great to get some opinions on simple things you can do to get your output a little more realistic.
Thanks!
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