Being both an architect and photographer, I use shift lenses pretty regularly on actual camera. If you're curious about their functionality, see this link, and scroll down to "The Rising and Falling Front":
http://www.luminous-landscape.com/re...on_24_pc.shtml
What puzzles me is that the "lens shift" value in vray does not appear to function similarly. The "lens shift" value seems to have the effect of both tilting the camera down and then shifting up to replicate the original framing. This makes it very hard to marry shifted vray output with sketchup hidden line output in photoshop, not to mention making it difficult to work precisely with respect to perspective and distortion in the same way that I am accustomed to with my camera.
I was thinking it may be possible to work backwards if I knew what, exactly, that value was doing to the camera, and it's units, if it has any. Inches? mm? percent? Mathematically what is going on when one applies "lens shift" in Vray for sketchup?
http://www.luminous-landscape.com/re...on_24_pc.shtml
What puzzles me is that the "lens shift" value in vray does not appear to function similarly. The "lens shift" value seems to have the effect of both tilting the camera down and then shifting up to replicate the original framing. This makes it very hard to marry shifted vray output with sketchup hidden line output in photoshop, not to mention making it difficult to work precisely with respect to perspective and distortion in the same way that I am accustomed to with my camera.
I was thinking it may be possible to work backwards if I knew what, exactly, that value was doing to the camera, and it's units, if it has any. Inches? mm? percent? Mathematically what is going on when one applies "lens shift" in Vray for sketchup?
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