Hi, I’m hoping someone can help me with this, and that I’ve explained the problem clearly enough.
I’m trying to find a way to get a bitmap image to reflect in glass (without floating a ‘billboard’ behind the camera). I’m getting relatively familiar with the reflection layer parameters, and can successfully get a material to reflect all the geometry with in the scene. However, what I really need is to get a material to reflect both the geometry of the scene, and an environment background? I’ve been experimenting with HDRI, but its all going a bit strange. Ideally I would maintain the default sun settings (of the TexSky, sunlight procedure), i.e not using HDRI, but still the background is reflected. I think this is possible because I’ve seen it on a reflection tutorial?
See http://www.youtube.com/watch?v=VlgAsRwBdZ4
Go to 7:44, there’s a render with no background image appearing in the render, but still reflecting in the object. How is this set up?
Thanks
I’m trying to find a way to get a bitmap image to reflect in glass (without floating a ‘billboard’ behind the camera). I’m getting relatively familiar with the reflection layer parameters, and can successfully get a material to reflect all the geometry with in the scene. However, what I really need is to get a material to reflect both the geometry of the scene, and an environment background? I’ve been experimenting with HDRI, but its all going a bit strange. Ideally I would maintain the default sun settings (of the TexSky, sunlight procedure), i.e not using HDRI, but still the background is reflected. I think this is possible because I’ve seen it on a reflection tutorial?
See http://www.youtube.com/watch?v=VlgAsRwBdZ4
Go to 7:44, there’s a render with no background image appearing in the render, but still reflecting in the object. How is this set up?
Thanks
Comment