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Vray 4 Sketchup VS Vray 4 3ds Max?

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  • Vray 4 Sketchup VS Vray 4 3ds Max?

    Iv seen alot of renders with both vray for sketchup and vray for 3ds max/maya etc, and to me there is a notible difference between the quality of the renders.

    Are the 2 version that different? What do you guys think?

  • #2
    Re: Vray 4 Sketchup VS Vray 4 3ds Max?

    I'm curious what specific differences you are noticing. Do you want to post some links to images that typify what those differences are, that might help explain what you're asking.

    I'll just venture that SU is severely limited in organic/ nurbs type of modeling, so where you have complex and detailed geometry, SU is going to fall way behind. That said, for regular architectural visualization with orthogonal geometries, I don't believe you'd be able to tell much difference in the final product with either program.

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    • #3
      Re: Vray 4 Sketchup VS Vray 4 3ds Max?

      They both use the same engine and the rendering part is exactly the same. If you can be more specific we may be able to help but odds are the truth is more like this:
      3DSM > SketchUp

      I hate to say that but I calls them like I sees them. When you are comparing different versions of V-Ray be sure to take into account the limitations and performance of the host program that V-Ray is plugging into.

      V-Ray is pretty much the same on all platforms (although some features are not available for the SketchUp/Rhino versions yet)

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      • #4
        Re: Vray 4 Sketchup VS Vray 4 3ds Max?

        here is one thats created in 3dsmax and vray 2.0, its pretty simply model wise...


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        • #5
          Re: Vray 4 Sketchup VS Vray 4 3ds Max?

          Hi there SAMO8076, let me post my opinion.

          Indeed there's a level of quality difference between both Vray for 3ds MAX and Vray for SketchUp, but that is supported by several elements such as the quality of 3D models involved as well as several detailed elements. I am renting a house together with one of my best friends, whose skills exceed in 3ds MAX rendering with Vray plugin while I exceed more in SketchUp rendering with Vray plugin. Both of us can use Vray very well, and we could even share some knowledge in terms of render settings and still achieve similar result with one or the other settings.

          That said, as mentioned it depends on the 3D modeling platforms that we use (in this case, 3ds MAX and Vray). There's always pros and cons with these. For example:
          1. SketchUp is a simple 3D platform builder. That said, any extra control on building 3D will not be available directly (can only be obtained through third-party Ruby plugins that interact with SketchUp). 3ds MAX is built directly to cater for any 3D building needs, right from the start.
          2. SketchUp blocks and models are downloadable from the massive Google Warehouse, but mostly are not meant for render (they are only meant for visual presentation without photo-realistic rendering).
          3. There are still many stuff that considered unavailable to get rendered with in Vray for SketchUp (well probably because VfSU is still in beta). Vray from 3ds MAX is already live (not beta), even entered new version (Vray 2.0).

          All those are what I sum up from images you posted, SAMO8076. For example of what I think VfSU won't be able to compare to Vray for 3ds MAX would be:

          1. Grass and its quality. Realistic grass is easy to achieve in Vray for 3ds MAX, while it is still problematic to do so in VfSU. Yes, you can use displacement method, or maybe just use the grass Ruby plugin (made by a Japanese) in www.sketchucation.com. I have tried all those methods and they failed in comparison to how easy it is to achieve with Vray for 3ds MAX. If I use displacement, render times are longer than it is to using 3ds MAX Vray. If I use the grass Ruby plugin, rendering are subject to failure more than 75% of the time (probably due to complex geometries). Although this is not relevant since grass can be achieved with photoshop as well.

          2. 3D Models. As mentioned, most of the 3D models for VfSU are not meant for rendering (if you get it from Google Warehouse) while models for use with 3ds MAX (e.g. Archshader models) are pre-set to use with 3ds MAX (no need to apply materials, settings, etc). This is what you see with the furniture on the garden and inside the house.

          3. Plugins. One of the most distinctive element would be the ivy vines wrapping the second level balcony. That is a very nice feature using a plugin ivy generator (or vine generator, I forgot the name) for 3ds MAX. I have tried to search online for that plugin, in a version for SketchUp but to no avail. There is one, but it is not a plugin for SketchUp. Which means you have to import your 3D into that software and get the ivy vines generated, after that get all imported again into SketchUp. Not the best way to do it, but so far it is what I have found in my research.

          Other than that, the rest of the elements should be more or less similar (sky, render setting, materials, etc). Above are all based on my opinions and my $0.02. I could be wrong or missed out anything, so anyone are welcome to comment on my post.
          Acer Predator G5910 FTW!

          Intel(R) Core(TM) i7-2600 CPU @ 3.4GHz
          16GB RAM Windows 7 64-bit OS
          SketchUp 8.1 & V-Ray for SketchUp 1.49.01

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