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  • Region Render

    Hi,
    Ok, so I've installed the distributed render spawner on another computer, and once its run it takes up a full core of CPU power without a rendering even being sent to it? Is this normal? The old Dspawner certainly didn't do this.

    My other question is this, since I can't render to VrIMG, does anyone know if the "Region Render" option work in 1.49.01?

    I'm in desperate need of rendering to a large image (10K pix wide) and I'm trying to come up with every possible solution and nothing has worked so far.

    Rob

  • #2
    Re: Region Render

    You can render to an .exr, which is the same thing as a vrimage, minus the layers that a vrimage has. Region render isn't going to save you any memory, it's used to re-render parts of an image, and it requires the vfb.
    Best regards,
    Devin Kendig
    Developer

    Chaos Group

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    • #3
      Re: Region Render

      Ah ok, that makes sense now. And thanks for the .exr tip (thanks also to AndyBot for the pm). I'm running it now to see if it works. I have it set to 'No Memory' so if that disables the VFB is there anyway of telling if its working or not? Both my CPU cores are running 100%, which indicates to me that its doing something.

      Rob

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      • #4
        Re: Region Render

        you could watch the file size of the output file to make sure it keeps growing as the render progresses I suppose.
        Best regards,
        Devin Kendig
        Developer

        Chaos Group

        Comment


        • #5
          Re: Region Render

          You can also first render light cache and irradiance map on a lower resolution (same aspect) without rendering the final image, then save those and use them for you're final render on the high resolution.

          That's how i make my high resolution images.

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