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  • Spherical Camera

    Hello everyone,
    I had a problem with the spherical chamber vfs:
    360 ° FOV setting the render is completely black, while setting the FOV to 359 render fine. Why?

    Thanks
    David

  • #2
    Re: Spherical Camera

    0 degrees is 360 degrees, just like 90 degrees is -270 degrees.
    Best regards,
    Devin Kendig
    Developer

    Chaos Group

    Comment


    • #3
      Re: Spherical Camera

      Hi Dkendig,
      I tried all suggestions in the forum and said 360 °, when it was enough to try 0 °... :-[
      Thanks
      David

      Comment


      • #4
        Re: Spherical Camera

        Hi Dkendig,
        Unfortunately, even with 0 ° FOV override the render instead of being all black and gray. :'(
        Greetings
        David

        Comment


        • #5
          Re: Spherical Camera

          What Devin said is that you have to use 359 on the FOV to make a spherical render instead of use 360.

          Comment


          • #6
            Re: Spherical Camera

            hi,
            that's what I did but I wanted to know if it is a bug
            Greetings
            David

            Comment


            • #7
              Re: Spherical Camera

              no, it's not a bug, when you set it to 0 degrees, you have no visible area that you are rendering. If you set it to 360 degrees, you are effectively saying the same thing as 0 degrees. There are 360 degrees between 0 and 359. I don't know how else to explain it to you, so if you're confused, don't worry about it, and just set it to 359 degrees.
              Best regards,
              Devin Kendig
              Developer

              Chaos Group

              Comment


              • #8
                Re: Spherical Camera

                Hi Dkendig,
                Indeed no I'm not mistaken ...
                I had personally discovered that it was necessary to include 359 °,
                when all the tutorials I found were said to include 360 °, and was not even specified in VfSU_v1.48User Guide. That's it.

                Thanks again
                David

                Comment


                • #9
                  Re: Spherical Camera

                  Originally posted by dkendig
                  no, it's not a bug, when you set it to 0 degrees, you have no visible area that you are rendering. If you set it to 360 degrees, you are effectively saying the same thing as 0 degrees. There are 360 degrees between 0 and 359. I don't know how else to explain it to you, so if you're confused, don't worry about it, and just set it to 359 degrees.
                  But isn't a degree lost? Between 359 to 0 when completing the circle? Since 0° = 360°, and you want an image that goes all around, then don't you want it to stop at 360° ?



                  ???
                  Please mention what V-Ray and SketchUp version you are using when posting questions.

                  Comment


                  • #10
                    Re: Spherical Camera

                    0-9 is 10 numbers
                    0,1,2,3,4,5,6,7,8,9

                    0-359 is 360 numbers
                    (I'm not typing that one out)

                    So 0 - 359 degrees, is 360 degrees

                    Rather than talking about numbers and math, would anyone like to show me where this is actually a problem? Can someone show me the 1 degree that supposedly isn't being rendered if you set it to 359? I understand that numbers are confusing, but I don't think all of this speculation is really necessary. Just render something, tell me what's missing, and then I'll be wrong, there'll be a bug report, and we can fix it. I've been over this with users a bunch of times, but nobody has ever actually shown me the missing 1 degree in their render. I'm completely willing to look in to the issue, if there is actually an issue, but so far nobody has been able to show me.
                    Best regards,
                    Devin Kendig
                    Developer

                    Chaos Group

                    Comment

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