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LIGHT CONTROL IN CAMERA

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  • LIGHT CONTROL IN CAMERA

    hey guys, what's up
    i come to you with another doubt, hoping you can give me a hand with it.
    recently i learned how to make 360° interactive panoramas, thanks to the method that the user Nomeradona posted here and in his blog.
    the thing with that, is that it only seems to work when we use hdri's. if we do not use them for the illumination, then the render comes all black at the time that we change from standard camera to the spherical camera. i thought that the problem could be because when we use hdri's, we disable the exposure on the camera settings, so, without changing from texsky to bitmap on the enviroment rollout, i disabled the exposure checkbox in the camera parameters and the render come too bright. the thing there is that i can not find a way to control the exposure, since i already disabled it's control from the camera parameters.
    so the question would be... how do we make a 360° image with the spherical camera mode, only with the texsky in both gi and bg?
    because we couldn't for example make a 360° image of an exterior pool with caustics, unless we use an hdri, and then we wouldn't have caustics...
    i'm using the last beta release 1.49.01
    los campeones no nacen, se hacen...

  • #2
    Re: LIGHT CONTROL IN CAMERA

    the texsky should be able to be used in place of an hdri in that build (by the way, that's not a beta version anymore, it's the public version). Are you sure that your fov is set to 359, and not 360 degrees?
    Best regards,
    Devin Kendig
    Developer

    Chaos Group

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    • #3
      Re: LIGHT CONTROL IN CAMERA

      hey dkendig.
      Sorry, i didn't know that it was not a beta version anymore
      it's absolutely my fault, youre right, i was setting the fielf of view with a 360° value. it's already corrected.
      thank you for your time once more.
      i guess i'll post the panorama later.
      los campeones no nacen, se hacen...

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