Any reason why they are not automatically generated? Kind of annoying when you forget to generate them before rendering.
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V-Ray 3 materials come with random IDs.
If you are using v2.0 vrmat/vismats all of their Material ID colors will most probably be black.
In such case, use Extensions > V-Ray > Tools > Randomize Project Material IDs.
Kind regards,
PeterPeter Chaushev
Former Product Owner V-Ray for SketchUp & Rhino (2016-2025)
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Originally posted by ValeroStudio View PostI was working on a brand new project - SU materials do not seem to create random IDs.
Could you please share a sample scene containing some of them?
Kind regards,
PeterPeter Chaushev
Former Product Owner V-Ray for SketchUp & Rhino (2016-2025)
Let's keep in touch
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Originally posted by ValeroStudio View PostActually, now that I testing it, the Material ID channel is rendering black in 2018 SU, when using the hybrid engine. Same for ExtraTex Channel. So we cant get some of these channels from the hybrid engine?
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Material ID is not yet supported on GPU but ExtraTex is. What type of texture did you use?
Kind regards,
PeterPeter Chaushev
Former Product Owner V-Ray for SketchUp & Rhino (2016-2025)
Let's keep in touch
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Originally posted by ValeroStudio View PostI was using TexEdges
Implementing GPU support for various features still lacking it is an ongoing effort.
Kind regards,
PeterPeter Chaushev
Former Product Owner V-Ray for SketchUp & Rhino (2016-2025)
Let's keep in touch
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