I am experimenting with rendering out stereoscopic cubemaps for VR use. I plan on viewing them with my iPhone 7+ which has a full-HD resolution of 1920x1080.
My thinking is to render out my cube map at 1920 pixels high, because the phone will not have the ability to utilize any additional resolution? Is this a valid way of thinking about this?
My thinking is to render out my cube map at 1920 pixels high, because the phone will not have the ability to utilize any additional resolution? Is this a valid way of thinking about this?
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