Is there any way of resetting the fray camera? it renders with an extremely wide field of view and does not match the Sketchup field of view. The camera position matches and moves with interactive render but renders a exaggerated perspective.
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Originally posted by robD View PostIs there any way of resetting the fray camera? it renders with an extremely wide field of view and does not match the Sketchup field of view. The camera position matches and moves with interactive render but renders a exaggerated perspective.
Can you share an example scene with the problem that we can test here?
In theory the FOV of the render camera should always match the SketchUp cam but there might be something else going on in your case which is scene-specific.
Thak you in advance,
Konstantin
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Originally posted by robD View Postcreated a new file - copied pasted geometry, still odd. - to get this result I have to set position camera like this! Although from a distance, on a different view it matches the viewport.
It has already been fixed and will make it in our next release.
In the meantime you can run the following script that should fix the field of view in your scene:
Code:Sketchup.active_model.active_view.camera.image_width = 0
Code:Sketchup.active_model.pages.map(&:camera).push(Sketchup.active_model.active_view.camera).each{|c|c.image_width = 0}
KonstantinLast edited by konstantin_chaos; 09-03-2018, 04:49 AM.
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Just an update - this seems to occur when 2 point perspective is used in Sketchup, if I then try to pan etc the SU view movers but the Vray (interactive) does not, it updates, as in it recognises there is a change in the scene but the render camera does not move. the above script works but if I reset to a 2 point it occurs again.
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