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Add color randomization to Tri-planar Tex?

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  • Add color randomization to Tri-planar Tex?

    Is it possible to add hue/saturation/gamma to the randomization options in Tri-planar tex? (What I'm looking for is a way to somewhat emulate what you can do with CGsource's floor generator & multitexture map in Max. In sketchup, applying one texture to a bunch of planks using Triplanar and be able to also get some color variation for added realism.)
    Core i7-8700K @ 5 GHz, Kraken X72, Asus - ROG MAXIMUS X CODE, Trident Z 64 GB @ 3000 MHz, 2x Samsung - 970 Evo, 2x EVGA - GeForce RTX 2080 Ti, Phanteks - Evolv X, SeaSonic - PRIME Ultra Titanium 1000 W, CyberPower - CP1500PFCLCD, 2x BenQ - PD3200Q, 2x Loctek D7L Monitor Arms, Corsair - K70 LUX RGB, 3Dconnexion SpaceMouse, Logitech - G602

    Windows 10 Pro, Vray 5 for 3DS Max (latest), 3DS Max 2022 (latest), Vray 5 for Sketchup (latest), Sketchup Pro 2021 (latest)

  • #2
    Thank you for your suggestion!
    Currently, it is only possible to randomize a texture's placement / transformation. Creating randomized instances based on HSV variations is not achievable. I'll log this for internal discussion. Even if a solution in V-Ray for SketchUp is devised, it will not be as part of the Triplanar texture's functionality.

    Kind regards,
    Peter
    Peter Chaushev
    V-Ray for SketchUp | V-Ray for Rhino | Product Specialist
    www.chaos.com

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