One thing I've struggled with over the years is making nice wood floors that seem truly random, especially every time I need to start with a new wood texture.
V-Ray's procedural tile texture is useful for the actual patterns, and does allow variance of colors of the tiles, but why not also randomize the offset of an image if used for the tile color?
Like, drop in a seamless wood, set up the tile spacing, and check random offset or whatever and boom, perfect floor!
V-Ray's procedural tile texture is useful for the actual patterns, and does allow variance of colors of the tiles, but why not also randomize the offset of an image if used for the tile color?
Like, drop in a seamless wood, set up the tile spacing, and check random offset or whatever and boom, perfect floor!
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