Add "RGB and alpha source" to the Bitmap. (3dsMax UI reference.)
Apart from Opacity, it is often the case that you want to use the Alpha channel of an image as a mask for various purposes.
At the moment, SketchUp/Rhino users need to split the Alpha channel into a grayscale Bitmap, which is a pain.
Apart from Opacity, it is often the case that you want to use the Alpha channel of an image as a mask for various purposes.
At the moment, SketchUp/Rhino users need to split the Alpha channel into a grayscale Bitmap, which is a pain.