would this be possible in sketchup???
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V-ray Fur
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Re: V-ray Fur
I'm not sure what the state of V-Ray Fur is in terms of availability in the SDK (if it is in there it is definitely one of the most recent things to be added). That really isn't the issue though because geometry in SU is a mad house. The way SU chooses to store and structure its geometry is very bad, which makes geometry operations (like displacement) a nightmare to get working correctly and efficiently. Basically, we need to find a better way to navigate through the minefield that is SU geometry. So that means its definitely a ways off...Sorry for the bad news.Damien Alomar<br />Generally Cool Dude
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Re: V-ray Fur
Well Max's support for plugins is significantly more robust than SU's is. Basically SU (AFAIK) doesn't have any way to tie into any display pipelines and add custom drawn objects. This means that we are VERY limited in what we can actually pull off as far as displaying the things that we would like (hence Vray-only materials have less then stellar viewport feedback). This is all the name of the game as far as SU is concerned. The program wasn't really built for all of the things that we're trying to do with it, so thats why its like walking though waist-deep mud.
As far as how it works, it is like displacement, but its not like displacement. Both fur and displacement are what's referred to as dynamic geometry. This means that both operations will be created on the fly when they are need to render pixels, trace reflections, and what not. Thats mostly where the similarity ends though. Displacement will actually subdivide the mesh and move the vertices based on the image and parameters described. Fur doesn't mess with the underlying geometry, but requires stable normal/texture coord information to do well (something thats a challenge in SU). Also, there are a number of geometry calculations that need to be done during render time, so I don't know how much of that is our responsibility for or is handled by the Vray SDK...beyond this, it becomes a question for Joe or even Vlado.Damien Alomar<br />Generally Cool Dude
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Re: V-ray Fur
"The program wasn't really built for all of the things that we're trying to do with it"
i think i got to experience some of it for instance:
when i apply material on an complicated geometry object (towel), SU processing it endlessly (until i run out of patience and close it totally)
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Re: V-ray Fur
Originally posted by dalomarBasically SU (AFAIK) doesn't have any way to tie into any display pipelines and add custom drawn objects.Please mention what V-Ray and SketchUp version you are using when posting questions.
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Re: V-ray Fur
Thanks Thomthom...I'll take a look and also ask the developers if they know specifically whats available. From a quick look though, it almost seams as though it just overrides the SU viewport and gives it back when moving around. Who knows though.Damien Alomar<br />Generally Cool Dude
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Re: V-ray Fur
The author is very active at the SketchUcation forum. http://www.sketchucation.com/forums/...profile&u=1200 I was going to ask him if it really hooks into OpenGL or not. LightUp's current version require OpenGL 2 enabled graphics card. The first versions was Ruby powered, but now it got a native backend on PC and OSX.
I'll let you know if I can confirm that it's an OpenGL hook or what it is.Please mention what V-Ray and SketchUp version you are using when posting questions.
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Re: V-ray Fur
Originally posted by ckosiowe will see on sketchup 7...they're been quiet for a long time..I think they're working on something..hopefully. ;D
as for Vray fur, hope that it will be!!!
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Re: V-ray Fur
FA you might want to see Damien stuff when he is bored
http://asgvis.com/index.php?option=c...0&topic=4810.0
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