Any chance of a Blend material in the future? Like the current Angle blend, except that you control the blend by a texture map.
I wanted to make some materials for an old car, where the textures are worn. So I wanted to create a dirt layer and a clean layer and use an opacity map to blend them.
I wanted to make some materials for an old car, where the textures are worn. So I wanted to create a dirt layer and a clean layer and use an opacity map to blend them.
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