in Vray for max there's a very handle function in the right click options that allows you assign attribute to the object like receive GI, cast shadows and what not.
my problem is ive just realized the practicality of using billboards and props (cradboard cut out people) the images on these props have people in sun light (or what ever the lighting) also the tree images have their own lighting, and when using these props u find that they render very flat thats because it is flat! however if it didn't receive shadows i would appear allot less flat as it would appear in the render as u saw it in ur library, that would also save some one the PS work of having to replace all the same trees with same exact trees, to get rid of that shadow that is created on the face.
my problem is ive just realized the practicality of using billboards and props (cradboard cut out people) the images on these props have people in sun light (or what ever the lighting) also the tree images have their own lighting, and when using these props u find that they render very flat thats because it is flat! however if it didn't receive shadows i would appear allot less flat as it would appear in the render as u saw it in ur library, that would also save some one the PS work of having to replace all the same trees with same exact trees, to get rid of that shadow that is created on the face.
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