Hey. Im not sure if this should happen when rendering a Black Plastic Material (downloaded from here the name is Plastic_Dark.vismat) I said its black because I changed the Diffuse color to total black instead of the original dark gray.
Also I tried creating a new material by starting with the SU material editor:
1.- Chose from the colors palette a Total Black
2.-Then in VfSu selected this "material" and started to give Reflection and Glossines values (.6)
exactly the same as the Plastic_Dark.vismat values.
Then render it and it was the same. Then decreased the values to (.1), render it, and there was a little change, the material seemed darker but without shine obviously.
I was wondering if this has to be with the settings for Rendering or should I enclose everything in a box
I will appreciate any help. Thanks.
I'm using SU Pro 7
VfSU 1.05.30
Windows Vista 64-bit
4.00 GB Ram
Also I tried creating a new material by starting with the SU material editor:
1.- Chose from the colors palette a Total Black
2.-Then in VfSu selected this "material" and started to give Reflection and Glossines values (.6)
exactly the same as the Plastic_Dark.vismat values.
Then render it and it was the same. Then decreased the values to (.1), render it, and there was a little change, the material seemed darker but without shine obviously.
I was wondering if this has to be with the settings for Rendering or should I enclose everything in a box
I will appreciate any help. Thanks.
I'm using SU Pro 7
VfSU 1.05.30
Windows Vista 64-bit
4.00 GB Ram
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