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  • two point perspective

    VFS how to render the two point perspective, similar to the MAX‘s camera correction
    this is very important to Person point of view of building effect

  • #2
    Re: two point perspective

    Im not really sure. But why dont you try to place the camera by using the options on the menu "Two Point Perspective" and choose a "Standard View" (could be front) and then render it.

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    • #3
      Re: two point perspective

      I want perspective effect rather than simply a building facade

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      • #4
        Re: two point perspective

        Standard View has another problem,can't use Physical sky,Otherwise the image will be exposed

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        • #5
          Re: two point perspective

          http://www.spot3d.com/vray/help/150S...camera.htm#ex5
          Using this parameter you can archive the so called "2 point perspective".
          Note that there is no "Guess vertical shift" button in VfSU - so you need to find the adjustments manually.
          Please mention what V-Ray and SketchUp version you are using when posting questions.

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          • #6
            Re: two point perspective

            Thanks for the link, it helped to learn about it.

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            • #7
              Re: two point perspective

              I'm so sorry.I can't open the link.Would you please give me another one.......I am from China.This issue is very important to me.It relates to the ability to produce good results map.Thank you very much.

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              • #8
                Re: two point perspective

                The spot3d link? It's blocked for you?
                Please mention what V-Ray and SketchUp version you are using when posting questions.

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                • #9
                  Re: two point perspective

                  e....I don't know why.I just can't open it.

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                  • #10
                    Re: two point perspective

                    What do you mean by finding manualy ThomThom?
                    I have tried different settings by shifting the camera, even tried to compensate with distortion but no way image is always deformed.

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