The same way Maxwell allows you to link a SU material library with a Maxwell MXM file based on naming of material. I would love to see something like this is VR4SU. Imagine, you have your set of materials already setup at a library in SU, apply it to your model, click render, poof like magic, all the reflection, refraction, bump, etc. settings are applied based off a Vismat of the same name on your machine!
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SketchUp lets you set up material collections. All you have to do is take the SU counterparts of the V-Ray materials, which have our material information embedded within them, and save them out to a material collection folder somewhere. I suppose we could add some sort of automation to it in the future, but until then, this should result in having a preconfigured material library that's easier to access, which I believe is the main goal of what you're saying.Best regards,
Devin Kendig
Developer
Chaos Group
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Is that bug that prevents you from setting up a component library with v-ray materials already applied to the models is still around, then no, you can't do this at the moment. It was working at some point though, and it will work again.Best regards,
Devin Kendig
Developer
Chaos Group
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Nope. Just tried. The information from the material is not saved, it just comes in with the default settings. The way it works with Maxwell is that you tell the plugin where to look for linked materials and if it finds a match it auto maps it.
IE- You have a material in SU with the name BlueGlass01, lets say, MW will look in the folder(s) you designated and if it finds a material file called BlueGlass01 it will use this material automatically when using that rendering engine. This allows you to setup a whole SU material library of all of your MW materials.
They even have all the Arrowway materials converted to a SU and MW material library and as long as you own the full res maps, it will automatically map these materials for you. Hugely convenient and bums me out that VR doesnt have the same functions as the MW material editor.
It's almost worth the 37-hour render times just so I dont have to go through making materials!Matthew Valero, ASAI
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