I've experimented dozens of times with this, but never acheived the goal of varying hue, tone, UVW mapping, reflection etc globally for materials. This would be especially useful for UV mapped materials which tend to be used in components e.g. leaves, windows, louvres, etc. The ability to apply a global modification of materials so even those which by their very nature appear identical in SU (repeated components) would vary in appearance throughout a scene when rendered in V-Ray. This ability and proxies are the 2 fundamental features which I feel hold users back in VfSU.
/Jackson
/Jackson
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