Hi,
The following could be a complex feature but it would be useful to avoid destructive modeling inside SketchUp. SubD is a great plugin to create organic modelling and parametric subdivision inside SketchUp, but creating a parametric openings on SubD meshs is not available .
The Design stage always required a lot of flexibility to create design options. and flexible design tools is important to create better designs in short time. Recently, WrapR has come to SketchUp and it works nicely with SubD and Substance Painter. So let say that we have created an organic shape using SubD and we want to turn this organic shape to a shell with openings, if we drew on the SubD mesh, then we will get a destructive mesh and it will not be editable. So if we create the openings and the shells using a displacement map created by Substance Painter then we not get a destructive modeling at all.
So my suggestion is having an option to create an invert for the displacement so the Mesh would look like a solid, then we could use "Water Level" and "Shift" options to create openings in the mesh.
In the following Image I have used a black and white image to create the windows strips for the tower, that was useful to get a quick design decision.
The following could be a complex feature but it would be useful to avoid destructive modeling inside SketchUp. SubD is a great plugin to create organic modelling and parametric subdivision inside SketchUp, but creating a parametric openings on SubD meshs is not available .
The Design stage always required a lot of flexibility to create design options. and flexible design tools is important to create better designs in short time. Recently, WrapR has come to SketchUp and it works nicely with SubD and Substance Painter. So let say that we have created an organic shape using SubD and we want to turn this organic shape to a shell with openings, if we drew on the SubD mesh, then we will get a destructive mesh and it will not be editable. So if we create the openings and the shells using a displacement map created by Substance Painter then we not get a destructive modeling at all.
So my suggestion is having an option to create an invert for the displacement so the Mesh would look like a solid, then we could use "Water Level" and "Shift" options to create openings in the mesh.
In the following Image I have used a black and white image to create the windows strips for the tower, that was useful to get a quick design decision.
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