Hi
SubD is a subdvision plugin which could produce high quality organic mesh in a parametric way (http://evilsoftwareempire.com/subd)
WrapR is a UVunwrap Plugin for Sketchup which could make uvunwraping easily within Sketchup,and fully compatible with SubD (http://www.wrap-r.com/)
What I want to suggest is :
1. Assign subdvidvision level to a mesh via object property panel, and apply subdivision level to a mesh in render
2. An option available in the Vrproxy export panel,which could assgin control mesh as preview vrmesh in the Sketchup viewport
3. Render to texture feature fully support WrapR,then users can bake light information which could be used in game engines(as it will take a long time for users to wait Vray for Unreal)
4.The ability to bake normal map of the high-res mesh,which could be used for low-res mesh as it will be a huge ram saver for Sketchup
5.Ability to convert mesh file(fbx、obj) to alembic proxy file in Ply2vrmesh which can be subdivide in render
SubD is a subdvision plugin which could produce high quality organic mesh in a parametric way (http://evilsoftwareempire.com/subd)
WrapR is a UVunwrap Plugin for Sketchup which could make uvunwraping easily within Sketchup,and fully compatible with SubD (http://www.wrap-r.com/)
What I want to suggest is :
1. Assign subdvidvision level to a mesh via object property panel, and apply subdivision level to a mesh in render
2. An option available in the Vrproxy export panel,which could assgin control mesh as preview vrmesh in the Sketchup viewport
3. Render to texture feature fully support WrapR,then users can bake light information which could be used in game engines(as it will take a long time for users to wait Vray for Unreal)
4.The ability to bake normal map of the high-res mesh,which could be used for low-res mesh as it will be a huge ram saver for Sketchup
5.Ability to convert mesh file(fbx、obj) to alembic proxy file in Ply2vrmesh which can be subdivide in render
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