Unless I'm setting up something wrong, it seems alpha mask is not supported in GPU for Emissive materials. (first image CPU rendering, 2nd image GPU)
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fix GPU rendering to support Emissive alpha mask
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Hello, and thank you for posting this. You are correct, this is a core limitation.
Cannot give any ETA on its solution at the moment, probably the next major release.
Kind regards,
PeterPeter Chaushev
V-Ray for SketchUp | V-Ray for Rhino | Product Owner
www.chaos.com
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Originally posted by Szakul View Post
Is this fixed in V-Ray Next for Sketchup?
1. Slot a PNG image file with alpha channel in the Emissive material's Color map slot.
2. Copy the map and paste it as instance in the Transparency slot, then right-click on it and choose Wrap In > Color Correction.
3. Rewire the Bitmap texture's channels to receive the desired transparency mask:
Kind regards,
PeterPeter Chaushev
V-Ray for SketchUp | V-Ray for Rhino | Product Owner
www.chaos.com
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