Hi, guys
New build is up!! You can download V-Ray for Unreal, update 1 here: Download
Here is the changelog for version 4.12.00:
- Added support for Unreal Engine 4.22
- Improved support for Unreal shading models - Subsurface, Two Sided Foliage
- Improved support for Unreal expressions - Pixel Depth
- Improved speed and memory utilization when using V-Ray Light Bake
- Improved viewport rendering with translucent shading model
- Added "Transfer Missing Assets" control in DR
- Added progress report logging when computing long task
- Added Light options to V-Ray Lights - Affect Diffuse, Affect Specular, Affect Reflections
- Added toggle option for sky in VRaySunAndSky
- Fixed performance slow down during UV tree preparation in V-Ray Light Bake
- Added Directional parameter in VRayLightRect
- Added support for Specular Scale for Unreal lights
- Improved UI layout in V-Ray Settings and V-Ray Light Bake Settings
- Added option to remove local host from DR
- Fixed bug with lightmaps having offset
- Fixed issues with metallic or highly reflective materials to appear black after V-Ray Light Bake
- Fixed intensity mismatch between viewport and render when using Directional Light
Best regards,
Alexander
New build is up!! You can download V-Ray for Unreal, update 1 here: Download
Here is the changelog for version 4.12.00:
- Added support for Unreal Engine 4.22
- Improved support for Unreal shading models - Subsurface, Two Sided Foliage
- Improved support for Unreal expressions - Pixel Depth
- Improved speed and memory utilization when using V-Ray Light Bake
- Improved viewport rendering with translucent shading model
- Added "Transfer Missing Assets" control in DR
- Added progress report logging when computing long task
- Added Light options to V-Ray Lights - Affect Diffuse, Affect Specular, Affect Reflections
- Added toggle option for sky in VRaySunAndSky
- Fixed performance slow down during UV tree preparation in V-Ray Light Bake
- Added Directional parameter in VRayLightRect
- Added support for Specular Scale for Unreal lights
- Improved UI layout in V-Ray Settings and V-Ray Light Bake Settings
- Added option to remove local host from DR
- Fixed bug with lightmaps having offset
- Fixed issues with metallic or highly reflective materials to appear black after V-Ray Light Bake
- Fixed intensity mismatch between viewport and render when using Directional Light
Best regards,
Alexander