Hi, guys
New build is up!! You can download V-Ray for Unreal, update 2.2 here: Download
Here is the changelog for version 4.20.00:
- Moved to CORE version 4.20
- Added Render resolution and Lightmap Atlas resolution presets
- Added support for Cast Shadows option for Static Mesh Actors
- Added support for "Flip Green Channel" option in Normal textures
- Added Lightmap baking progress bar
- Added Dynamic Memory Limit parameter in V-Ray Settings
- Improved support for Unreal expressions - VertexColor, ObjectRadius, ObjectPositionWS
- Improved the import of GeomMeshFile with identical vrmeshes
- Removed the check for running Epic Games launcher when installing the plugin
- Fixed Static Meshes with zero area UVs cause an Exception in CORE error when light baking
- Fixed camera rotation bug when orbiting around mesh with ALT+Mouse
- Fixed resolution capped to 11585
- Fixed assertion crash with viewport rendering when using DX12
- Fixed Preparing scene progress goes above 100%
- Fixed switching of levels doesn't stop rendering or baking process
- Fixed Two Sided option not exporting correctly with VRayMtl, VRayCarpaintUberMtl, VRayPBRMtl
Best regards,
Alexander
New build is up!! You can download V-Ray for Unreal, update 2.2 here: Download
Here is the changelog for version 4.20.00:
- Moved to CORE version 4.20
- Added Render resolution and Lightmap Atlas resolution presets
- Added support for Cast Shadows option for Static Mesh Actors
- Added support for "Flip Green Channel" option in Normal textures
- Added Lightmap baking progress bar
- Added Dynamic Memory Limit parameter in V-Ray Settings
- Improved support for Unreal expressions - VertexColor, ObjectRadius, ObjectPositionWS
- Improved the import of GeomMeshFile with identical vrmeshes
- Removed the check for running Epic Games launcher when installing the plugin
- Fixed Static Meshes with zero area UVs cause an Exception in CORE error when light baking
- Fixed camera rotation bug when orbiting around mesh with ALT+Mouse
- Fixed resolution capped to 11585
- Fixed assertion crash with viewport rendering when using DX12
- Fixed Preparing scene progress goes above 100%
- Fixed switching of levels doesn't stop rendering or baking process
- Fixed Two Sided option not exporting correctly with VRayMtl, VRayCarpaintUberMtl, VRayPBRMtl
Best regards,
Alexander
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