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New Build 4.20.00

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  • New Build 4.20.00

    Hi, guys

    New build is up!! You can download V-Ray for Unreal, update 2.2 here: Download

    Here is the changelog for version 4.20.00:
    - Moved to CORE version 4.20
    - Added Render resolution and Lightmap Atlas resolution presets
    - Added support for Cast Shadows option for Static Mesh Actors
    - Added support for "Flip Green Channel" option in Normal textures
    - Added Lightmap baking progress bar
    - Added Dynamic Memory Limit parameter in V-Ray Settings
    - Improved support for Unreal expressions - VertexColor, ObjectRadius, ObjectPositionWS
    - Improved the import of GeomMeshFile with identical vrmeshes
    - Removed the check for running Epic Games launcher when installing the plugin
    - Fixed Static Meshes with zero area UVs cause an Exception in CORE error when light baking
    - Fixed camera rotation bug when orbiting around mesh with ALT+Mouse
    - Fixed resolution capped to 11585
    - Fixed assertion crash with viewport rendering when using DX12
    - Fixed Preparing scene progress goes above 100%
    - Fixed switching of levels doesn't stop rendering or baking process
    - Fixed Two Sided option not exporting correctly with VRayMtl, VRayCarpaintUberMtl, VRayPBRMtl

    Best regards,
    Alexander
    Last edited by Alexander.Atanasov; 29-08-2019, 05:44 AM.
    Alexander Atanasov

    V-Ray for Unreal & Chaos Vantage QA

    Chaos

  • #2
    Alexander, how close are we to a version that supports .23?

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    • #3
      Afaik, we had a problem with a bug in Unreal 4.23 itself which should be fixed in the next Unreal update; after that we can release V-Ray. It should be a matter of days.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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