Hi, guys
New build is up!! You can download V-Ray for Unreal, update 2.5 here: Download
Here is the changelog for version 4.30.20:
- Added support for Color Corrections in Unreal Editor texture editor
- Added support for generating low quality lightmaps when lightbaking
- Added a dedicated button to save .vrscene file
- Added OptiX render mode (Experimental)
- Improved vrscene import progress reporting and monitoring
- Improved speed when using Unreal materials in render and lightbake
- Moved VRay CUDA GPU Device Selection to V-Ray category in Project Settings
- Added shortcut from V-Ray drop-down menu to V-Ray settings in Project settings
- Fixed crash when importing meshes without normal data
- Fixed bugs with Normal map input producing incorrect shading
- Fixed "Affects World" property in Unreal lights not updating in IPR
- Fixed bug with Dome light texture rotation in interactive does not update properly
- Fixed crash when switching levels while rendering using VRayPhysicalCamera
- Fixed bug "Use Custom Start Frame" option in Sequencer animation not exporting properly
- Fixed exposure not exporting correctly in Sequencer animation when using "3d Max Compatible" in VRayPhysicalCamera
- Fixed Exception in CORE when network error occurs and bitmaps fail to load
- Fixed Directional light renders black with certain color values
- Fixed V-Ray material thumbnail preview mesh random disappearance
Be sure to check the V-Ray for Unreal documentation page for details about the new features and improvements.
Best regards,
Alexander
New build is up!! You can download V-Ray for Unreal, update 2.5 here: Download
Here is the changelog for version 4.30.20:
- Added support for Color Corrections in Unreal Editor texture editor
- Added support for generating low quality lightmaps when lightbaking
- Added a dedicated button to save .vrscene file
- Added OptiX render mode (Experimental)
- Improved vrscene import progress reporting and monitoring
- Improved speed when using Unreal materials in render and lightbake
- Moved VRay CUDA GPU Device Selection to V-Ray category in Project Settings
- Added shortcut from V-Ray drop-down menu to V-Ray settings in Project settings
- Fixed crash when importing meshes without normal data
- Fixed bugs with Normal map input producing incorrect shading
- Fixed "Affects World" property in Unreal lights not updating in IPR
- Fixed bug with Dome light texture rotation in interactive does not update properly
- Fixed crash when switching levels while rendering using VRayPhysicalCamera
- Fixed bug "Use Custom Start Frame" option in Sequencer animation not exporting properly
- Fixed exposure not exporting correctly in Sequencer animation when using "3d Max Compatible" in VRayPhysicalCamera
- Fixed Exception in CORE when network error occurs and bitmaps fail to load
- Fixed Directional light renders black with certain color values
- Fixed V-Ray material thumbnail preview mesh random disappearance
Be sure to check the V-Ray for Unreal documentation page for details about the new features and improvements.
Best regards,
Alexander