Hello everyone!
We have released V-Ray for Unreal, update 3 which has many additions and improvements. You can download it here.
Here are the highlights:
Thank you and take care!
Simeon and the team
Simeon Balabanov
V-Ray for Unreal product manager
Chaos Group
We have released V-Ray for Unreal, update 3 which has many additions and improvements. You can download it here.
Here are the highlights:
- Integrated Chaos Cloud for rendering and light baking
- New Maxscript that automatically unwraps objects and optimizes materials, so they’re ready to be imported and used in Unreal Engine
- Added SideColor option representing Falloff in VRayMtl
- Added support for Unreal engine 4.25
- Added export Light bake option that generates .vrscene files for rendering light bake atlases in V-Ray standalone
- Added Process Atlases functionality to import lightmaps from atlases generated outside of Unreal
- Added support for Cryptomatte render element
- Added support for V-Ray Mesh Lights
- Added support for Unreal Skylight actor
- Added support for packaging V-Ray materials for mobile platforms
- Added initial support for Unreal Landscape actor
- Added support for Static and Dynamic Shadow casting for Actors
- Added notification if the user is rendering in the viewport with disabled realtime option
- Improved .vrscene import - Imported static meshes have assigned materials
Thank you and take care!
Simeon and the team
Simeon Balabanov
V-Ray for Unreal product manager
Chaos Group