Hi.. I'm trying vray for unreal and I can't use dense grass foliage.
can someone show me correct workflow to use vegetation instances with unreal and vray?
when I try paint foliage system with 1 grass patch of ~3.100 tris over little house garden (32k patchs) and try to render vray(cpu render) it is freezing my computer (i7 6700 + 32gb ddr). I think is vray using copy and dont instances of grass foliage because ram use is very very high.
Unreal can manage the same on viewport.
vray next trial for 3dsmax can manage 100x this amount for same grass patch using forestpack.
if I reduce grass patch tris number to 20% I can to render, but very slow to start the render.
I hope you will can understand me.
thank you
can someone show me correct workflow to use vegetation instances with unreal and vray?
when I try paint foliage system with 1 grass patch of ~3.100 tris over little house garden (32k patchs) and try to render vray(cpu render) it is freezing my computer (i7 6700 + 32gb ddr). I think is vray using copy and dont instances of grass foliage because ram use is very very high.
Unreal can manage the same on viewport.
vray next trial for 3dsmax can manage 100x this amount for same grass patch using forestpack.
if I reduce grass patch tris number to 20% I can to render, but very slow to start the render.
I hope you will can understand me.
thank you
Comment