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V-Ray Bake outside of unreal editor?

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  • V-Ray Bake outside of unreal editor?

    Hi,

    Is there any way to bake all the lightmaps in a project level outside of the unreal editor? Having the editor open takes up so much memory it seems like it would probably slow the rendering process down. To add on to this question- is there anyway to bake the lightmaps of multiple project levels on after the other? It would be really nice if there was a setup similar to sending jobs to the backburner monitor in 3ds max. Sometimes we'll have to bake lightmaps for multiple project levels over night so we end up having to log on remotely late at night to change levels and click "bake" again. If there is a way to do this out of editor what would be the process for loading the project build data back into the scene?

    Thanks in advance for any help/advice!

    Tyler

  • #2
    Hi, tmbarker531

    At the moment you can only bake lightmaps inside the UE editor and there is no alternative at the moment. However we are researching similar option and we will announce it when we have something.

    Best regards,
    Alexander
    Alexander Atanasov

    V-Ray for Unreal & Chaos Vantage QA

    Chaos

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