I notice a gamma difference between the Unreal Viewport and the VrayFrame Buffer.
How can I make sure, that I have the same gamma curves in the Unreal Viewport as in the VrayFramebuffer?
I am aware of the fact, that I could change the Exposure settings in the VrayFrame Buffer...
But somehow, the Unreal Editor should match the VrayFrame Buffer - would be great to have this setup so it's matching.
Also.. PostProcess Adjustments from the Unreal Engine, do not take effect the output from the VrayFrame Buffer, right?
Thanks a lot for clarification & keep rocking!
cheers
How can I make sure, that I have the same gamma curves in the Unreal Viewport as in the VrayFramebuffer?
I am aware of the fact, that I could change the Exposure settings in the VrayFrame Buffer...
But somehow, the Unreal Editor should match the VrayFrame Buffer - would be great to have this setup so it's matching.
Also.. PostProcess Adjustments from the Unreal Engine, do not take effect the output from the VrayFrame Buffer, right?
Thanks a lot for clarification & keep rocking!
cheers
Comment