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  • Gamma Control?

    I notice a gamma difference between the Unreal Viewport and the VrayFrame Buffer.

    How can I make sure, that I have the same gamma curves in the Unreal Viewport as in the VrayFramebuffer?
    I am aware of the fact, that I could change the Exposure settings in the VrayFrame Buffer...

    But somehow, the Unreal Editor should match the VrayFrame Buffer - would be great to have this setup so it's matching.

    Also.. PostProcess Adjustments from the Unreal Engine, do not take effect the output from the VrayFrame Buffer, right?

    Thanks a lot for clarification & keep rocking!
    cheers


    www.bernhardrieder.com
    rieder.bernhard@gmail.com

  • #2
    Hi, Bernhard

    Also.. PostProcess Adjustments from the Unreal Engine, do not take effect the output from the VrayFrame Buffer, right?
    Yes, when rendering in the VFB there is no tonemaping or post effects applied to the image and there is a big chance that that is the case here. If you want to render in the VFB and have parity with the viewport you have to disable most of the Post Process effects and just leave Depth of Field and Post Process Material on.

    Click image for larger version

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    Try it and tell me if this was the issue.

    Best regards,
    Alexander
    Alexander Atanasov

    V-Ray for Unreal & Chaos Vantage QA

    Chaos

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