When I try to update a scene (level) inside of the the unreal engine, I am not getting the updated results.
my process:
1. I export the updated 3dsmax scene with the .vrscene exporter
2. inside of unreal and my active level, I click import again and select the updated .vrscene file
For some reason, I do not get new geometry or updated camera information, etc.
Is there any other workflow you recommend to update the unreal level... with the import of the .vrscene?
That's a very important feature, because when using max to unreal I need to make constant updates and changes.
Sooo.. what am I doing wrong here?
my process:
1. I export the updated 3dsmax scene with the .vrscene exporter
2. inside of unreal and my active level, I click import again and select the updated .vrscene file
For some reason, I do not get new geometry or updated camera information, etc.
Is there any other workflow you recommend to update the unreal level... with the import of the .vrscene?
That's a very important feature, because when using max to unreal I need to make constant updates and changes.
Sooo.. what am I doing wrong here?
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