after importing a VrayLight from Max (.vrscene) to the Unreal Engine, I realized I can't change the width or length of the leight.
The only impact I can see, is if I am going to change the multiplier and if I move the light to a different location.
Is this suppose to work this way?
Shouldn't I be able to control the size of the VrayLight?
The only impact I can see, is if I am going to change the multiplier and if I move the light to a different location.
Is this suppose to work this way?
Shouldn't I be able to control the size of the VrayLight?
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