I'm a V-ray Next user with Modo and not Max. I had hoped that I could export a .vrscene file from Modo and get something in Unreal, but alas, that doesn't seem to work.
I have a 32 core CPU and 4 GPUs in my render box. Can I do traditional Unreal work and then use V-ray for Unreal for baking? Would one expect a speed (I think yes) and quality (maybe) improvement over Unreal's lightmap baking? Any other advantages? I assume I can't use VRscans with V-ray for Unreal?
Or possibly use a workflow where I export a vrscene file from Modo, import the .vrscene file into Max (I don't believe this is supported), and then go to Unreal via that route?
I have a 32 core CPU and 4 GPUs in my render box. Can I do traditional Unreal work and then use V-ray for Unreal for baking? Would one expect a speed (I think yes) and quality (maybe) improvement over Unreal's lightmap baking? Any other advantages? I assume I can't use VRscans with V-ray for Unreal?
Or possibly use a workflow where I export a vrscene file from Modo, import the .vrscene file into Max (I don't believe this is supported), and then go to Unreal via that route?
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