I was just running another quick test - using the .vrscene and importing all the lights from a 3dsmax file.
I noticed that the values are coming in correct.
max intensity: 5
unreal intensity: 5
However, if I create an unreal light same dimension, same value.. it's illuminating as it should.
To get the same intensity from the VrayLight I need to multiply by 10000 units???
That seems a bit extreme. Wouldn't it make sense to adjust the lights values to have the same values what Unreal outputs?
Hmm.. but super cool to see already other features like affect difuse, spec, reflections...
I guess one of the most important features is the shadow.
@Area Shadows
o control overall the look and to make sure I can get soft shadows. Is this already implemented?
Or still in dev, or did I miss this options somewhere?
It's just strange that the Unreal Camera doesn't even react to the VrayLights - even when set to auto exposure.
Did you notice this as well?
I noticed that the values are coming in correct.
max intensity: 5
unreal intensity: 5
However, if I create an unreal light same dimension, same value.. it's illuminating as it should.
To get the same intensity from the VrayLight I need to multiply by 10000 units???
That seems a bit extreme. Wouldn't it make sense to adjust the lights values to have the same values what Unreal outputs?
Hmm.. but super cool to see already other features like affect difuse, spec, reflections...
I guess one of the most important features is the shadow.
@Area Shadows
o control overall the look and to make sure I can get soft shadows. Is this already implemented?
Or still in dev, or did I miss this options somewhere?
It's just strange that the Unreal Camera doesn't even react to the VrayLights - even when set to auto exposure.
Did you notice this as well?
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