Hi all,
I am interested in rendering mattes out of VRay for Unreal for compositing purposes. The documentation https://docs.chaosgroup.com/display/...+Render+Preset says "MultiMatte, Object ID and Material ID currently are not implemented." Is it still the case?
If MultiMatte and Material/Object ID matte are not supported yet, would you recommend a way to output traditional RGB mattes for animation at the moment?
Lastly, will Cryptomatte support on the roadmap?
Thanks!
J
I am interested in rendering mattes out of VRay for Unreal for compositing purposes. The documentation https://docs.chaosgroup.com/display/...+Render+Preset says "MultiMatte, Object ID and Material ID currently are not implemented." Is it still the case?
If MultiMatte and Material/Object ID matte are not supported yet, would you recommend a way to output traditional RGB mattes for animation at the moment?
Lastly, will Cryptomatte support on the roadmap?
Thanks!
J
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