Just a query firstly about the length/funtionality of the demo.
I need to present a test case so wanted to ask this initial question - how long is the demo and what are its limitations?
Also, I need to know if there are obvious pitfalls or limitations/unsupported features that I should be aware of; or is it as seamless as the marketing suggests?.
My project is a dense 3d model of a concert hall, both the exterior and the interior, comprising many details
and using railclone for the seating and other elements. No other plugins at this stage.
I've not used Unreal before and won't actually be handling the bigger side of the project's development, though
I do need to know the details of the pipeline to avoid nasty surprises
I need to present a test case so wanted to ask this initial question - how long is the demo and what are its limitations?
Also, I need to know if there are obvious pitfalls or limitations/unsupported features that I should be aware of; or is it as seamless as the marketing suggests?.
My project is a dense 3d model of a concert hall, both the exterior and the interior, comprising many details
and using railclone for the seating and other elements. No other plugins at this stage.
I've not used Unreal before and won't actually be handling the bigger side of the project's development, though
I do need to know the details of the pipeline to avoid nasty surprises
Comment