Hello,
I am trying to set up a workflow to render characters (scenes with lights and materials - ALSurface and other V-ray Subsurface Shaders) from Maya and Houdini - in Unreal Engine and I would like to retain the lights and materials exactly from the mentioned DCC apps. I understand that vrscene is compatible so can you please help with a tutorial/documentation to help me achieve this? Also, how to make sure that I am getting the exact same render in all applications?
I am not proficient in Unreal Engine as I am in Maya and Houdini which is why I am hoping a .vrscene will help me.
I understand that V-ray is available for Maya and Houdini and I shall be going for the V-ray collection (sweet deal!), but due to certain pipeline restrictions, I am planning to render part of the final product (characters) in V-ray for Unreal Engine. I do not care about real time rendering as well, I actually prefer it being offline rendering in UE.
I hope to render as photorealistic humans as possible. Any help would be highly appreciated.
Thank you
SJ
Apologies if I posted in the wrong section.
I am trying to set up a workflow to render characters (scenes with lights and materials - ALSurface and other V-ray Subsurface Shaders) from Maya and Houdini - in Unreal Engine and I would like to retain the lights and materials exactly from the mentioned DCC apps. I understand that vrscene is compatible so can you please help with a tutorial/documentation to help me achieve this? Also, how to make sure that I am getting the exact same render in all applications?
I am not proficient in Unreal Engine as I am in Maya and Houdini which is why I am hoping a .vrscene will help me.
I understand that V-ray is available for Maya and Houdini and I shall be going for the V-ray collection (sweet deal!), but due to certain pipeline restrictions, I am planning to render part of the final product (characters) in V-ray for Unreal Engine. I do not care about real time rendering as well, I actually prefer it being offline rendering in UE.
I hope to render as photorealistic humans as possible. Any help would be highly appreciated.
Thank you
SJ
Apologies if I posted in the wrong section.
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