I was wondering if there is already a shader solution for Unreal, that allows also the use of the Dispersion Abberation for Refraction?
https://docs.chaos.com/display/VMAYA...DispersionAbbe
Thanks for any little help, hints and tips, appreciate it!
https://docs.chaos.com/display/VMAYA...DispersionAbbe
Thanks for any little help, hints and tips, appreciate it!
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